Xbox 360 Review: The Bourne Conspiracy

In the realm of movie-to-video game adaptations, their quality is almost as unpredictable as adaptations made from video games to film.

In the case of The Bourne Conspiracy, High Moon Studios’ prequel to/recreation of The Bourne Identity, a film-based video game adaptation has never been presented with this much quality or concern for its source material. Take your pick, from Street Fighter: The Movie to titles that go as far back as the Atari’s E.T., quality has usually been subpar at best for this gaming subgenre. But The Bourne Conspiracy aims to change all of that with a swift chop to the throat and a quick kick to the kneecap.

First and foremost, Conspiracy is less of an actual game and more of an interactive feature film in video game form. Presented many times throughout the game are Quick Time Events that challenge the player to press one of the given colored buttons or the two triggers on the controller when prompted on the screen to do so. When a button is pressed, Conspiracy will go into something of a cinematic, showing Bourne evading bullets, sniping, ducking out of the way of explosions, or taking down numerous opponents. All fights and most cinematics are presented in an interactive manner fully allowing the player to “be” Bourne instead of simply playing as him. It should also be noted that when these Quick Time Events are nearing their utilization, a distinct sound will occur, thereby preparing the player for them. Sound effects in these sections, and elsewhere, are simply fantastic.

The bulk of The Bourne Conspiracy will either be played through hand-to-hand combat or third-person shooting segments. The hand-to-hand combat is handled quite effectively with X and Y being your main attack buttons. With these buttons, you can string together combos and, when your Attack Meter is at least 1/3 full, Bourne can perform a takedown on an enemy by pressing B; signature to what he does in his films. The shooter portions of the game, although plentiful, aren’t as satisfying as Conspiracy’s hand-to-hand counterpart. Sure, there are quite a few guns to use and Shooting Takedowns (similar to typical takedowns, and also performed the same way, but require a gun) are unsurprisingly fulfilling when used, but the clunky hit detection, as well as enemies that can require up to six/seven bullets to go down, spoils some of the fun.

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for thomas-steenhagen

Article Author: Thomas Steenhagen

Thomas Steenhagen is an aspiring journalist and screenwriter residing in sunny Orlando, FL. He has been writing product reviews and worked on numerous screenplays over a vast number of years. You can check out more of his work at Epinions.com.

Visit Thomas Steenhagen's author page

Read comments on this article, and add some feedback of your own
  • No image found

Article comments

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for May 27, 2012

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for April

top commenters Most prolific Commenters in 24 hrs