Sam Fisher is back and cannot be stopped in Ubisoft's latest installment in the Splinter Cell series. Once again you step in the shoes of our favorite emotionally tortured agent as he searches for his daughter Sarah's killer. After the events in Splinter Cell: Double Agent, Sam was out of the spy game which means that this time there are no fancy gadgets to help you along the way. That does not seem to stop Sam because there is a new "mark and execute" system that is more than enough to find out what happened to her.
Mark and execute lets player's get instant kills as long as the meter is full, marking a target or several targets with a press of a button, then finishing them off for quick and easy kills. The only way to get the ability to mark though is by earning it via hand-to-hand kills.
The game starts out with Sam receiving information regarding Sarah's death. He then goes into action and hunts the killer down. After a couple of twists and turns, he comes face to face with many people from his past. Throughout the game's story line there are times at which Sam needs to perform special activities to get information, this is know through the new gameplay element of interrogation.
Don’t think of interrogation as some normal question-and-answer section. No, this is a world in which asking nicely will get you nothing. The only way to interrogate someone is to beat them and to use environmental objects on them. If you choose the right objects there are special rewards in the game for doing so. So, choose wisely and you will be rewarded.
Fans of other Splinter Cell games may be taken aback with this new system of gameplay. The mark and execute style may make the game too easy at times allowing an instant kill of up to four people. At times the whole thing seems more like an action game since there is a lot of running and shooting. Unlike the other Splinter Cell games, the player is not able to move the bodies of those Sam eliminates and losing this ability makes stealth very difficult.







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