Xbox 360 Review: Monster Madness: Battle for Suburbia

When it comes to games that involve zombies and shooting them, there are quite a few, the most well-known being the Resident Evil series. But when you add other creatures like giant spiders, werewolves and mummies into the mix, that number becomes a handful of games, the latest of which is Monster Madness: Battle for Suburbia. A combination of Zombie Ate My Neighbors's spirit with Smash TV's control scheme tacked on, Monster Madness succeeds well in some places, but falls short elsewhere.

Monster Madness finds four teenagers — the geeky Zack, goth girl Carrie, surfer Andy, and the token cheerleader, Jennifer — against an army of creatures, including zombies, mummies and giant spiders. Armed with whatever weapons they can find, they set out to stop the evil plague of monsters and save their suburban home.

The game features five different areas, each with three to five levels a piece, and four difficulty settings. The settings are not just cosmetic, either, as the game gets noticeably harder on higher difficulties. Each of the four main characters has their own specific melee weapon, but can also pick up limited-use melee weapons.

Monster Madness also includes a feature that allows you to buy and upgrade weapons. When they're fully upgraded, the weapons are amazing, but the problem is actually getting them to that point. To upgrade, you have to collect Monster Tokens as well as supplies from around the game's levels, and that is where the frustration can begin. Getting Monster Tokens is easy; getting enough supplies, even though they are scattered throughout the level, isn't. It requires you to trek through the entire level and kill just about every creature to find them all, which can be quite time-consuming and frustrating.

Each level of the game pretty much works the same: slash and shoot your way through the horde of monsters while trying to complete objectives, collect supplies and Tokens, and above all else, stay alive. Even with a wide variety of weapons to help you out, it gets pretty boring after a while, and I wish that there was a bit more variety in the game-play aspect of the levels.

Monster Madness utilizes analog sticks to both move and turn, much like in modern first-person shooters. The fact that this isn't a first-person shooter, and the fact that it's sometimes hard to get in the right spot to take down attacking monsters, means that there might be some frustration with this control scheme, but after a while, it becomes more comfortable.

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for brian-szabelski

Article Author: Brian Szabelski

Brian Szabelski is the Assistant Gaming Editor at Blogcritics.org as well as Associate Editor at Tomopop. He also maintains his own blog on IGN, "The Minus World".

Visit Brian Szabelski's author page

Read comments on this article, and add some feedback of your own

Article comments

  • 1 - taeah

    Aug 07, 2007 at 3:44 pm

    can i play tomerader plies

  • 2 - Hmmph

    Aug 16, 2007 at 5:20 pm

    This game is not short whatever the review says. I spent hours upon hours of time beating it on the normal difficulty level.. probably around 15-20 or so.

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for Dec 01, 2009

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for November

top commenters Most prolific Commenters in 24 hrs