Who's filming this? It's a relevant question for Kane and Lynch 2: Dog Days, with a digital video aesthetic that makes little to no sense. From rampant compression artifacts, low light noise, and garish contrast bleed, everything is made to look like it was shot on a low resolution video camera, hence why it's such a distraction.
You can say it's just there for show until a late cinematic proves otherwise, and one of the Shanghai military members reaches down to grab the camera, leading into yet another nonsensical cinematic inside a containment cell where someone still holds the camera. Style is one thing; common sense is another.
It's much like the storyline, tracking the title characters to Shanghai (this apparently before the Army of Two guys recent visit) to complete a final deal. As predictable as it is, things go wrong, and suddenly the rampant murder of innocent civilians begins, with police who are likely as confused as the player as to why they're shooting, and military forces called in for this pop-and-shoot third-person actioner.
Lynch begins the story, setting up the deal with a local kingpin, and Kane is begrudgingly brought along. Kane is tired of it all, spending much of the first half complaining about being drug into the middle of this. Literally, with one cinematic at the halfway point, the roles switch; Kane is determined to secure some illegal funds, apparently for his daughter who was never mentioned previously.
It's as if an entire level was deleted, or a cinematic trimmed at the last minute. Maybe that lost plot point joins non-repetitious gameplay mechanics on the cutting room floor. Kane and Lynch 2 is the proper length for something so limited in actual gameplay. Trolling through the various Asian locales, stopping, taking cover, and waiting for brain-dead AI to show their faces is all too familiar after a few hours. The range of weapons, from the hilariously overdone shotgun to the sniper rifles are all standard fare.