Unfortunately for all the effort put into single player campaign, the game is brought down by its rather lackluster multiplayer. With long load times, ridiculous latency and worse balance issues than a drunk, Stranglehold’s multiplayer is not only not fun, it’s downright disgusting. Sure it’s seems fun the first time you realize Spin Attack is an instant kill, but it’s far less fun when you realize that including Tequila Bombs in MP reduces every round turns into a mad dash for paper cranes and powering up your style meter.
Slow-motion is shared amongst all players in MP and only can be triggered when the bar is full. It completely defeats the purpose of using slow-mo and offers no real advantage to either player. In fact, because it makes aiming easier, using slow-mo really only makes things worse.
Stranglehold has a great story and solid achievements that offer solid fan-service, but as far as offering a deep, meaningful experience it’s a few bullet’s short. If you love mindless shooters, don’t need care about the plot and can justify paying full price for a 5 hour experience, then you’ll love the game. If you’re a John Woo or Chow Yun-Fat fan, then it’s probably a must buy. But if you’re just looking for a good quickie, rent this one, get your jollies and send it packing.
John Woo Presents Stranglehold is rated M (Mature) by the ESRB for Blood, Drug Reference, Intense Violence.








Article comments
1 - savage
stranglehold izz an amazing game 1 of my best i feel that it is upu there with GTA IV