Xbox 360 Review: Ghost Recon Advanced Warfighter 2 - Page 2

This is an awkward shift, cheapening the experience down to the level of a low-end action summer movie. At times, it feels as if you’re invincible as you bring down more tanks than soldiers. When in command of multiple troops, this is easily on par if not better than the original. Ally A.I. has been given a dramatic makeover, and aside from some minor glitches, they work beautifully in tandem with the player.

Without A.I. online, the addictive lag free co-op campaign returns. Completely separate levels for up to 16 players are available online, and this is still the best Xbox Live experience you can have with friends. Missions are once again high on difficulty and rely heavily on a team’s communication skill.

Infinitely customizable game modes take over the versus portion. It’s the style of game that thrives on a hosts ability to conjure up new scenarios. As with the single player run, medics can make a huge difference to a team, though typically fail at combat. Regardless of the game style, keeping a skilled medic alive is key.

It’s hard to complain about Ghost Recon 2 given how many “wow” moments have been crammed into the campaign. You’ll be talking about them for months, but sadly, they’re not right for this franchise and grow tiring as time passes. All of the explosions in the world can’t change the level of involvement when you’re required to use your head to advance. Still, this is a gripping experience, even if it’s for a different reason than the original.

Ghost Recon Advanced Warfighter 2 is rated T (Teen) by the ESRB for Blood, Language, and Violence.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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