Xbox 360 Review: Ghost Recon Advanced Warfighter 2

Making every attempt to one up last year’s unforgettable Ghost Recon Xbox 360 debut is the downfall of this otherwise spectacular third person shooter. The tactical portion of the game is lost in widespread firefights that fully detract from the previously barren battlefields. Yes, Ghost Recon 2 is loaded with epic moments, yet sadly, they’re completely out of place.

Picking up immediately where the first title left off, Scott Mitchell is sent directly back into enemy territory to take part in an outstanding story of a war that crosses over into American territory to fully encompass the severity of a Mexican rebel uprising. While Mitchell returns in an overly long training segment that barely fits into the story, everything after this is stunning in its execution.

Graphical updates are beautiful, leading into shopping districts loaded with fine details and wonderfully constructed lighting model. It’s immersive and realistic; especially when the situation escalates and the only thing in the distance is a plume smoke occasionally lit by gunfire.

A medic that can heal anyone on the squad is the most substantial update. It eliminates the problem of becoming stuck at a checkpoint without health and being forced to fight through a difficult scenario without being hit. The downside is that the difficulty has been significantly decreased, even with an immeasurable amount of enemy fire in comparison to the first title. On the hardest difficulty, this is barely even half of the struggle it was previously.

This also shortens the campaign length dramatically. The final chapter is the shortest though the most intense. You truly get the feeling that a nuclear device is moments away from being detonated on U.S. soil as your superiors bark out orders. Additions to the cross com interface, by far the best HUD ever devised for a third person shooter, includes the ability to view a squad members movements from their point of view. This also makes it easier to place assist devices like a drone instead of waiting for it to find its needed location on its own.

Sadly, almost all is lost as the game forces players to go solo numerous times. The developers have nearly eliminated any drama from a showdown with an armored vehicle. Mitchell seems as capable as Rambo in some points. An intelligent concept has Mitchell losing control of his cross com, rendering him almost helpless in an open environment. Instead of having the player tactically approach the situation, a rocket launcher is provided to simply blow everything up.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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