Xbox 360 Review: Full Auto - Page 2

Full Auto's best asset is "unwreck," the ability to reverse time to recover from a death, take a missed turn properly, or retry a shortcut. While by no means innovative, the option opens the game up dramatically from a game play standpoint, encouraging exploration in what look like tightly closed stages. Use is of course limited, requiring players to blow up anything to gain time back. Also, since there is no logical way to implement it, this isn't useable online.

Controls are slightly convoluted. Where the right trigger is used for gas, braking and firing are handled with the face buttons. It shouldn't be a problem, but certain weapons require aiming with the right analog stick. It's obvious that it's not physically possible to fire and aim at the same time, and while there's a delay before the cursor pops back into place, it's not a system that works as it should.

Then again, with the sheer mayhem and destruction, accuracy is the last thing on the player's mind. The simple survival concept is enough to carry the game, and the potential for a sequel is incredible (imagine a Need for Speed-like chase system where the player controls the police). It misses occasionally with a few aggravations, but Full Auto will keep you busy, online or off. The only thing missing is depth.

Full Auto is a rated T (Teen) by the ESRB for Violence.


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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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