Certain areas split up the squad to advance the story, yet variety is still absent. The only truly different mission set is Johnny Blaze, flying through the city coupled with impossible controls that re-center the character seemingly at random. Storm’s mission is the worst of the lost, forced to user her telepathic powers to push objects around to break security gates. Common sense would have Johnny Blaze flying over the barrier to disable the trap.
Even with all of the previously mention atrocities, it’s Fantastic Four’s level design that crushes it. A typical challenge comes in the form of opening a door, fighting enemies, running down a hallway, getting on an elevator, and then repeating that process over. All the hallways look the same, levels are filled with three types of enemies, and the elevators require the same button. The first level is, without exaggeration, this design 40 times. It gets worse from there, especially when backtracking comes into play.
It’s depressing enough that Shrek, Spider-Man, and Pirates of the Caribbean ended up as disappointments in video game form (and movie form for that matter). Rise of the Silver Surfer is the weakest of the bunch, sporting atrocious combat, dull RPG leveling, and grinding levels. This is a severe misfire from 2K Games.
Fantastic Four: Rise of the Silver Surfer is rated T (Teen) by the ESRB for Fantasy Violence. This game can also be found on: Nintendo DS, PC, PS2, and PS3.








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