Xbox 360 Review: Divinity II: The Dragon Knight Saga - Page 3

The painted wireframe people move about with a stale and generic gait for the most part. As you move your character about and perform different actions, I noticed the collision detection is a bit off, forcing the character to jump about or force itself into odd animation sequences at times. Between the untextured faces and the odd animation, the characters and other monsters just don't seem to have that life-like quality that other next gen titles have. It is almost like they tried for realism in the graphic style but did so on a limited budget (for the Xbox port anyways...this may not be true for the PC version).

 

Additionally, the sound design is rather poor in this title. Aside from the decent soundtrack that plays a theme for each region of the map, there are few environmental noises. No birds chirping, no monsters grunting as they roam in the distance, no footsteps as you jog through the wilderness. Beyond that, the sound effects of battle seem a bit uninspired as well. Launching fireballs and magic missiles not only look no better than colorful mist, they sound just as blah. Swinging that max 10 points of damage cleaver sounds just like swinging that magical claymore that does upwards 50 points per swing.

The engaging story, wealth of content, and hero customization just may not be enough for some gamers to overlook the lack of personality in the graphics, animation, and sound design. Still, with a budget release price of $40 and the promise of +100 hours of good story, Divinity II: The Dragon Knight Saga just might be that hardcore RPG time killer between now and the next big action RPG of the year.

Divinity II: The Dragon Knight Saga is rated M (Mature) by the ESRB for blood, suggestive themes, and violence. This game can also be found on: PC

 

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Article Author: Bunneh3000

Freelance music/video game critic for Soultracks.com, DieHardGamefan.com, Heed Magazine, WeGotThisCovered.com, and Honeysoul.com. Poet and author of "Diary Of An Affair" and "Grey/Blue", BJ seeks to delve deep into the worlds of music and video games for your reading pleasure!

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