Xbox 360 Review: Divinity II: The Dragon Knight Saga - Page 2

A couple of interesting features set it apart from most other RPGs. Once you reach a point in the game where you've taken over the Battle Tower as your base of operations, you get a number of NPCs that help you along your adventure. A necromancer allows you to customize a Frankenstein-like creature by taking 'monster parts' and melds them to your creature hoping to improve their battling abilities. Other NPCs will enhance equipment and some will even venture out into the wilderness for ingredients and items needed for potions and such. You'll even have the opportunity to outfit them with equipment to allow for them to achieve this goal quicker. Also, as a Dragon Knight/Slayer, you learn the abilities of mindreading and Dragon form! While mindreading is given at the beginning of the game, dragon morphing is not. The Dragon form and Battle Tower features require a bit more game time to experience.

In the midst of all of this, the storyline is one that builds like a snowball. Seeming a bit generic and boring at first, the story picks up speed as your Dragon Slayer learns more of the struggle the land faces as well as the amazing Dragon morphing powers that await him or her! This is enhanced by some pretty good voice acting as well. If you've played through the Ego Draconis storyline already, you know about the unique and sad ending the main campaign has. Thankfully, this version of the game includes the expansion which completes your character's revenge within the main plot. Again, this storyline is one that is quite enjoyable.

 

With all of the freedom, content, customization, gripping story, and such you are probably wondering where the '80s movie reference comes in right? Things concerning the execution of the game seem to keep it from greatness. Graphics, animation, and a slight lack of environmental immersion leave this game feeling as if the enhancements were still not quite enough. It is as if the game is optimized for the PC version and poorly ported over for the Xbox 360 version.

The graphics are fairly good but seem a bit odd at times. Little things like food on the table of inns or doorways turn up looking a bit oversized. Faces come off more like painted wireframes than actual characters. The environment looks decent enough yet feels a bit lifeless aside from the occasional monster or roaming rabbit. There are no weather changes or grass blowing in the wind or even any sense of time passing. For a good portion of the game I felt as if it was eternally daytime and the sun never set in Rivellon.

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Article Author: Bunneh3000

Freelance music/video game critic for Soultracks.com, DieHardGamefan.com, Heed Magazine, WeGotThisCovered.com, and Honeysoul.com. Poet and author of "Diary Of An Affair" and "Grey/Blue", BJ seeks to delve deep into the worlds of music and video games for your reading pleasure!

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