Have you ever watched an '80s movie or any horror movie with bad special effects or actors that had something about which made you come back to watch it over and over? Divinity II: The Dragon Knight Saga seems to be an action RPG that falls into that category. Compared to other games in its genre, it is technically subpar yet it has enough content, story, and quirkiness to keep hardcore RPG fans coming back for more.
Developed by European studio Larian Games, The Dragon Knight Saga is actually a remastered version of Divinity II: Ego Draconis. Along with slight improvements to the graphics and controls of the game, The Dragon Knight Saga also contains the expansion pack entitled Flames of Vengeance. With the original game released in early 2010, this Divinity release looks improve upon the initial game and bring closure to the storyline that ended the original with a cliffhanger ending.
Developed with the same game engine as Oblivion and Fallout 3, this title features many similar game elements. With an open world style of exploratory gameplay, Divinity II gives you a ton of herbs, ores, books, gems, food, drinks, jewelry, armor, belts, gloves, and so much more to find, sell, enchant, compare, and just plain ogle over. As with many of the better RPGs on the market, Divinity II supplies you with many areas and quests to find that massive sword of kick-butt-ery!
Customization of your hero and how you want to play them is also a big part of this game. There is so much loot and equipment to find and plenty of ways to dispatch the various evils in the land of Rivellon. There are a wealth of skills and special attacks between the offered classes of priest, mage, ranger, warrior, and dragon slayer. This allows you the freedom to dominate your foes with two-handed swords and magic, dual weapons and a short bow, sword and shield with summoning, or any combination in between.
When it comes down to swinging that massive sword, it is pretty similar to a hack-n-slash style mechanic in terms of how the combat plays. You simply map your A, B, Y, and X buttons with whatever weapon combo or skill that you want to use. Tapping the corresponding button unleashes a generic combo with the weapon, spell, or skill that is mapped. Potions and food (which can heal you as well), are mapped on the D-pad. This makes switching from melee to ranged or magic a breeze during combat.