Xbox 360 Review: Dirt Showdown

Disregard the name; this isn't Dirt. Despite being shoved into an archetype that solidifies their rally racing genius, Codemasters ditches it all for Showdown, an indirect resurrection (of sorts) to the dormant Psygnosis published Destruction Derby franchise.

The goal? To be bold, even abrasive. Menus greet with dominating fonts, the 3D world here created only so the camera can be seated low enough to appreciate the awe of these bass-spewing options. So strong, even the metal-centric soundtrack bows to the awesomeness of these letters. In general, Codemasters' superior menu design is their aesthetic, here though it's no longer flashy, just heavy and forceful.

This aggressive stint is a set up not for race tracks so much as it is a series of battlegrounds. Tracks are designed with crunching fenders in mind first, partial accomplishments given to a first-place winner and the real glory to those who tear apart the opposition - literally. Showdown single-handedly raised insurance claims by 15% in its first week on the market, at least virtually.

Some of Dirt remains. It would almost be naïve to believe this somewhat niche racer would be constructed from the ground up. Cars still skid across anti-driving surfaces, drift with reckless abandon, and kick up debris as if style points were awarded for mud coverage. Showdown probably misses part of its calling, punishing wrecks in the most basic of race types go unrewarded, whether that's bonus cash or in a tie-breaking award in tiered tournaments. Some of the aggression dies in that fight for first because the benefit isn't worth the risk.

There's still respect for the audience looking to smash, race types including a WWE Royal Rumble-esque mosh pit called “Knock Out” where cars sumo each other off a ledge for points. Figure eight tracks become a haven for cross-cutting, super high-speed collisions, the type of stuff that makes even a non-science buff appreciate the beauty of physics. That, or the sheer brutality of metal on metal devastation. Most of these race types, despite their simplicity, are enough to carry the career mode which feels fitted with minimal filler.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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