So here it is.
After all the furor over Crysis 2 featuring “dumbed down” graphics and gameplay in order to make the game playable on Xbox 360 and Playstation 3—including one wonderful complaint that the game will not "stress your new AMD or NVIDIA GPUs”—the game itself has arrived.
That sound you don’t hear is me shrugging my shoulders.

I chose to play Crysis 2 on the Xbox 360. It may be blasphemy to some, but I prefer the console controls for first-person shooters to the keyboard and mouse method. I am much more interested in this game for the gameplay than for the cutting-edge graphics.
In the end, I don’t think the choice to play on console is significant. The graphics and gameplay are both fine, but not exceptional.
In Crysis 2, you play as “Alcatraz,” part of an elite marine unit sent into Manhattan to retrieve a scientist named Gould. Why would you need special forces to do such a thing? Because most of the population of New York City has been killed by a mysterious disease, and the survivors are hounded by the Ceph, the alien invaders behind the plague. To make matters worse, Dr. Gould is being stalked by mercenaries working for a private corporation that is brutally attempting to contain the infection.
Along the way, you inherit the amazing nanosuit from a marine named Prophet (whom you may remember from Crysis).

The nanosuit is what sets Crysis 2 apart from other first-person shooters. As the game progresses, you unlock its various powers, such as invisibility, shields, infrared vision, power jumps, and so on. You can only use one ability at a time, and they drain the suit’s battery. Once you run out of power, you may find yourself scrambling for cover until your battery recharges.







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