Bullet Witch is an acquired taste. Its mundane start, clunky targeting, and uninventive third person game play take some time to adjust to. Bullet Witch finally clicks later in the game when it becomes something truly special that patient and persistent gamers will relish.
In a stereotypical Earth post-war, humans are a dying breed. Overrun by an army of demons, the few left either flee or fight. Of course, you’re one of the ones fighting, controlling a witch named Alicia tasked with blasting the demons from one of the more unique guns you’ll ever find in a video game. Alicia is gifted with athleticism, sharp aim, and magic ability to wipe out the entire horde en masse or one at a time.
Early levels play out like a tired third person shooter. It’s straight run and gun, which has an archaic, out of date feel to it. The touchy targeting makes it hard to precisely fire at a target. Level design also relies on finding small corridors to pass through, and the game world is far too open ended to expect the player to find these spots.
Then, as if by some miracle, the game pulls itself together allowing you to completely forget about the meandering start. You’ll adjust to the targeting and allow the epic boss fights, stunning visuals, and awe-inspiring magic to work in tandem to immerse you in this unbelievable battle. You’ll begin to level up Alicia, further increasing her magic and firepower to ridiculous levels, and that’s when you can’t put this one down.
Simply put, the first time you unleash Alicia’s tornado spell inside a military base, you’ll never forget that moment. A flawless destruction model combined with solid physics make a combination that must been seen to be believed. It instantly makes up for the bland, flat cityscapes earlier. This is pure next-gen beauty.








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