Tequila Time is a vastly improved version of Max Payne’s bullet time. Instead of activating every time you dive or slide, it only activates when there’s an enemy in your line of sight. It may seem like a trivial difference, but Tequila time runs out quickly so not wasting it when you can’t hit anyone is a great improvement. It also serves as a warning if there’s someone in front of you can’t quite see.
As you wage your war on crime, you’ll notice that your stylish kills start to fill a meter. When the meter fills to certain level it enables certain special abilities known as Tequila Bombs. There are four bombs in total and all of them are available in the demo, though you must play through multiple times to unlock them. Unfortunately the demo does not save your progress so you must re-unlock them every time you play.
The first bomb, Heal, is pretty straight forward. Push the D-pad left and all the energy in your meter is converted into health. Though it may not seem all that special, it’s a god send when you’re stuck in a long drawn out gun battle on Hard or Hard-Boiled difficulty.
Precision Shot, the second bomb, slows down time and allows Tequila to zoom in and take careful aim at an enemy. When you fire, the camera will track the bullet as it flies towards its target all the way through the impact and the reaction of the shot villain. Depending on where the bullet hits the shot can just wound the enemy or be fatal and often hilarious. For example try shooting an enemy in his privates. Watch as he grabs them, screams in pain and falls as his eyes roll back in his head.
When you complete the demo on Normal, you’ll unlock Hard difficulty and the Barrage Tequila Bomb. Barrage is fun because once you activate it you become invincible and have unlimited ammunition. It’s highly effective, especially if you’re backed against a wall and should prove to be even more fun if you can activate it with the rocket launcher in the final game.