The terraforming aspects are a bit limited, though. You can raise or lower land, but the process feels slow. On top of that, you can only raise a small hill worth of land with a single shot or grenade. Maybe I was expecting different from Fracture and was somewhat underwhelmed when I actually played it, but the terraforming wasn't everything I expected.
The game's graphics are your pretty standard futuristic third-person shooter fare. Things look very Halo-esque, just without the aliens. The sounds of the weapons are pretty standard fare, but the soundtrack - or at least what I heard in the 10-15 minute long demo portion of the game.
Overall, the snippet of game play we got is far, far too short to make full judgment on Fracture, but there are a few things to be excited about. The terraforming ability in the game is a neat little tweak, but the actual action and game play seems no different than many other third-person shooters on the market right now. Fracture is going to have to pull a few more tricks out of its bag if LucasArts is to make a successful jump into an already crowded field on the Xbox 360.







Article comments
1 - Paul
Gaming companies promise too much and show off pre-rendered footage at gaming conferences. I hope Fracture will be a great game but it won't be everything it claims to be.