Xbox 360 DLC Review: Resident Evil 5: Lost in Nightmares

Lost in Nightmares, the first installment of DLC content for Resident Evil 5, is both a gift and apology from Capcom. Every feature is either a light touch on the backs of longstanding Resident Evil fans, or an endorphin surge for new ones. Lost in Nightmares contains two main features: The full prequel story of Jill and Chris's assault on Spencer's mansion, and a new Mercenaries mode: Mercenaries Reunion.

Resident Evil games have had additional side stories since Resident Evil 2, but until RE5 they have been free. Resident Evil 2 had The 4th Survivor, a story about the fourth soldier to survive William Burkin's attack in the opening cinematic, and Resident Evil 4 had Assignment Ada, which was Ada Wong's mission to collect Plagas samples.

Making these additional side stories accessible to everyone makes sense for today's gamer, but to unlock The 4th Survivor you had to beat Resident Evil 2 twice, both times in less than three hours, without using first aid sprays, using any saves (though according to some you were allowed one), or dying. Even if you unlocked The 4th Survivor, you weren't a practitioner of ideal Resident Evil gameplay.  Fortunately, to unlock Lost in Nightmares all you need is money.

These side stories are designed to challenge players. Sadly, Lost in Nightmares, loses its challenge in its accessibility. What it does offer is a return to what made the old games scary: an eerie mansion where it's too dark to see your enemies and a look at events that were previously only told in cutscenes during the main game. This is Capcom's first gift and apology for those who said Resident Evil 5 wasn't scary enough.

The second gift/apology from Capcom is the camera Easter Egg.  (if you prefer to find this out on your own, don't read the rest of the paragraph) If you want to play in the camera style of the original Resident Evil games, go to the door you begin at, and investigate it three times. The camera will then change from behind your character to fixed perspectives that choose new angles on each game screen. This old camera style was designed to deliberately obstruct your view; you'd be more afraid to go forward, if you couldn't see where you were going.

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Article Author: 2dreviews

I write news, reviews, blog entries, a webcomic, and do podcasts on video games and movies.

My site, 2D Reviews, is the hub for all this work. But I write video game news and reviews for Brutal Gamer as well as do podcasts with them. You'll also find my reviews on suite101.

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Article comments

  • 1 - benji

    Dec 07, 2011 at 1:13 pm

    yeah i was wondering if anyone new about the glitch where you can unlock all the characters at once. all you have to do is kill every zombie you see on your screen on every map. it doesnt matter if you fail. it took me 4 trys to do it. good luck

  • 2 - benji

    Dec 07, 2011 at 1:14 pm

    it took sometime but it was worth it

  • 3 - don297

    Dec 07, 2011 at 1:40 pm

    shut up blood. dat dont work

  • 4 - benji

    Dec 07, 2011 at 1:40 pm

    then u didnt do it right

  • 5 - HI DONOVAN

    Dec 07, 2011 at 5:54 pm

    HEY DON297 SUP

  • 6 - JFAKLSDJFA;LSDKJFASD

    Dec 07, 2011 at 5:56 pm

    THIS GAME F***ING SUCKS DAWG

  • 7 - humanah humanah

    Dec 07, 2011 at 5:57 pm

    peen peen

  • 8 - ching chang

    Dec 29, 2011 at 3:05 pm

    LOL my friends code won't work then a guy at ganestop gave him the MASTERCODE and i unlocks everything. X3

  • 9 - ching chang

    Dec 29, 2011 at 3:06 pm

    and *it unlocks everything. X3

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