XBLA Review: The Walking Dead - Episode 4: "Around Every Corner"

Author: RPGameXPublished: Nov 06, 2012 at 2:40 pm 0 comments

When Episode 3 was released, TellTale Games announced a physical edition of this ‘first season’ of the Walking Dead game would be coming out on December 4, 2012.  A collector’s edition with The Walking Dead - Compendium One, which collects the first 48 issues of Robert Kirkman's comics into a single book is also included. 

Compendium One features exclusive cover art from long-time Walking Dead artist Charlie Adlard.  Both Robert Kirkman and Charlie Adlard attended Southern California’s International Comic Con over the summer.

If patience isn’t your virtue and you’ve been hooked on the episodic Walking Dead game series, you’re well aware of the recent release of Episode 4.  This episode is paced a little differently than the previous segments.  The action again takes center stage and pushes the morality to the back burner.  While there are some choices to be made, all except for one are pretty easily decided.  Instead of the typical dilemmas, Around Every Corner has Lee playing the role of adventurer much more than before.

Around Every Corner picks up with your group in Savannah.  No matter what choices you’ve made in the previous episodes, your party consists of all of the same people; Lee, Clementine, Kenny, Ben, Christa and Omid.  Your group starts off walking down the streets toward the river when the church bells suddenly start chiming, Clementine’s walkie-talkie starts working and the zombies come looking for lunch.  That gets everyone moving, some quicker than others.  Omid is of course still injured from his leap of faith in Episode 3.  With that, your party is on the hunt for some shelter in this coastal city.

After playing through the previous three episodes, the controls have become a little more intuitive but, that doesn’t mean there aren’t still difficulties.  The cross-hair menu interface isn’t conducive to reflexive situations.  Luckily though, the Walking Dead game keeps those instances to a minimum.  The majority of the penultimate Episode 4 is spent exploring and puzzle-solving.  The change of pace and lack of emotional decisions are sure to leave some players with the feeling TellTale is just killing time until the finale.

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Article Author: RPGameX

Lance Roth has over 10 years experience in the video game industry. He has worked with developers along with retail outlets to develop training programs and sales strategies. He participated in all of the major console launches since the Dreamcast. …

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