I was very excited to finally get my hands on Double Dragon Neon, a game that I thought would bring back great memories of the old days. However, after playing Neon for only a few minutes, I realized that those memories may not have been as great as I thought. Double Dragon Neon isn't a bad brawler game; it's the brawler genre as a whole that needs some serious reimagining.
A couple months ago a friend and I sat down to play Streets of Rage 2 on the Sega Genesis Collection. I remembered really enjoying the game as a kid, but this time I wasn't having any fun while playing it. Streets of Rage simply didn't withstand the test of time.
Brawler videogames come out of an era when you would do much of your gaming in arcades, feeding quarters into a machine with some friends. The ability to play on the same screen with a buddy, working together to conquer mutual enemies, was what lead to much of the appeal of the brawler genre in the first place.
Fast forward to present day, and none of that is really all that appealing now—we're too used to it. So, what else does the brawler genre offer? Well, not much. You roam around a small game area, punching enemies in the face, and occasionally there will be a terrain hazard or new foe to change up the action.
Sadly, this type of game just isn't fun anymore, and it's all we get from Double Dragon Neon, a title which fails to change up the classic play in a significant way. Granted, there are certain gimmicks that attempt to add some depth to the face kicking, but none of them are particularly interesting.