A.I. wasn’t the most impressive but as this is a work in progress it’s hard to fault them for it. I can however, say that I was impressed with the A.I.’s ability to find cover. Police were rarely just standing out in the open, often opting to hide behind a cruiser or pillar and only fire when it was safe. Kane’s crew does a similarly good job of finding cover; however, they are not the most adept at advancing their territory, which proves to be a problem when you’re trying to escape.
Taking cover is also handled differently in Kane & Lynch than in most games. Instead of relying on a button to take and maintain cover, you merely need to approach any context sensitive cover area and Kane will automatically hug up against the wall. Unfortunately, the feature worked very poorly in the demo. Only on rare occasions would Kane actually take cover and unfortunately those were the times when I needed it the least. I spoke with the representative from Eidos about the issue and he assured me that it was just because this was an early build and the problems should be cleared up in time for its release later this year.
Kane & Lynch: Dead men has a lot of potential, but a few key areas need some work if it’s ever going to be a truly great experience. Definitely a title to keep your eye on, but not necessarily a must-have just yet.
Other X07 Coverage by Jason "Njiska" Westhaver
X07: Devil May Cry 4 Impressions
X07: Assassin's Creed Impressions
X07: BC Gaming Gallery








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