X07: Kane & Lynch: Dead Men Impressions

Tucked away in the back corner of X07 was Eidos and IO Interactive’s Kane & Lynch: Dead Men. While the title hasn’t been at the forefront of any major gaming lists, it has generated some decent buzz and managed to get some attention at the show.

The first thing I noticed was the game’s refreshing art style. It feels like you’re in a classic heist or gangster movie where the main cast is all dressed in slick professional suits and the cops are your stereotypical blue-shirt fodder.

You take on the role of Kane, a disgraced former mercenary who screwed up his retirement job causing both himself and his family to be marked for death. Now Kane’s only hope is to complete one last job for his former employer in hopes that it will spare his family from sharing his fate.

Kane’s handler is Lynch, a heavily medicated sociopath with a nasty case of schizophrenia. Lynch is a loose cannon and could prove to be a friend or a foil depending on the situation. Though it didn’t play out in the demo, I’m told that conflicts between Kane and Lynch will be a key aspect of the final game.

Kane and LynchThe level I got to play was from very early in the game where Kane and Lynch have just robbed a Tokyo bank and are trying to escape. They must work together as a team to get their crew out of the bank and down the street to a get-away vehicle.

The demo played like any other squad-based FPS, though the controls felt a little loose. Kane has the ability to give basic commands like Attack or Hold and for the most part the A.I. will follow his commands. Sometimes, your fellow criminals don’t follow orders, but due to the nature of the game's story, it was hard to tell if this was just sloppy programming, or because the character of Kane has a reputation for leaving his men behind. Which leads to perhaps the most interesting aspect of Kane & Lynch; death.

Because the game places a heavy focus on teamwork, it employs a “No Man Left Behind” mechanic. When one of your henchmen bites the dust, you, or one of your crew, must run over and revive him using a needle of adrenaline. This may not seem that unique if you played last year’s Gears of War, but what makes this implementation so special is that when you go down, your teammates will come and revive you. However it’s not a consequence-free way to escape death. If you die too many times, you’ll eventually overdose on the drugs. This means you have to pace yourself otherwise you’ll be going right back to the beginning to start again.

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for Jason Westhaver

Article Author: Jason Westhaver

Jason Westhaver is your average beer swilling, hockey loving canuck, born down east on the south shore of Nova Scotia. As a life time gamer, avid cinema fan, and fierce Red Tory (think right of centralist), he has become known for his strong views, …

Visit Jason Westhaver's author pageJason Westhaver's Blog

Read comments on this article, and add some feedback of your own

Article comments

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.

blogcritics lists for Jul 10, 2009

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for June

top commenters Most prolific Commenters in 24 hrs