Psychologist, author of many titles including Aggression & Violent Behaviour (2007), as well as an assistant professor at Texas A&M International University, Christopher J. Ferguson, echoes the theory. In my interview with Ferguson, he states “…We see four main motives why kids play, and adults are probably not too different: Simply to have fun, to relieve stress, as a social activity with others, and as something to do to kill time when they’re bored. The social motive is particularly interesting given the stereotype of gaming as a solitary activity, but it’s becoming increasingly clear most people use games as a social activity.”
Videogaming addiction has yet to be labeled as a formal diagnosis in the medical industry. However, Ferguson brings a brand new Monopoly game to your table — he primarily blames the interference game play causes in the average person’s life; school, work, quality family time, and other fundamental responsibilities. It’s almost as if excessive gaming can lead to a person completely forgetting about the natural foundation of life.
“Videogame addiction is not 'yet' a formal diagnosis. However, as a more general rule, to the extent that video game playing interferes with other life responsibilities, (work, school, family, health, etc.) We’d probably say that the gaming behaviors have become pathological…do you persist in excessive game playing despite the rather obvious costs (failing grades, crumbling marriage, whatever) of that game play,” says Ferguson.
Speaking of addiction, can gameplay detect drug use? Again according to Ferguson, and other sources videogame addiction helps medical experts detect drug abuse. “…Some individuals are probably prone to addiction in general, so I’d expect to see at least some small correlations.”
Ferguson believes videogames reveal a sense of achievement, and offer the opportunity for own to become their own hero within their own lives. This is a burning factor within all of this, which cleverly shows not only, why gamers play, but also offers the suggestion that game play doesn’t have to be an addiction if you don’t want it to be. It’s down to you, and your perception on life.
Videogaming has its perks, it’s a window to another aspect of your life, the stress free version, of course. Just like Christopher Ferguson said “It’s really fun!” It also can benefit a person’s visual perception.
Don’t be afraid to play the game, just control yourself and not just Max Payne, Nathan Drake, or Lara Croft. That’s the remedy to knockout this potential addiction!







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