Spore in Retrospect - Page 2

Another big disappointment came with EA's DRM policy with Spore, which almost made more headlines than the actual content. Once the game became notorious for its DRM, the pirating was going to be worse than if the game had no SecuROM. The anti-pirating tools only make things worse, truthfully, because they make the game a target. Now potential pirates have a reason to be pissed off and determined that they won't actually buy the game. Plus, the antispore.com, but it later blew its own cover intentionally. Apparently, atheists were the only ones who truly protested the game, upset that your species follows the "religious" path if they aren't specifically militaristic or economically aggressive. Sure, I can identify, but come on. It's just a game.

In retrospect, that's all Spore was. The grandest idea for a video game ever making it into a playable final product, and still a disappointment. It is the responsibility of the gaming community to try the game, have fun for a bit, then sigh a collective sigh and stop listening to all that hype. Next time you buy a video game, have fun with it and pretend you hadn't known anything about the game beforehand. Your experience will work out so much better that way.

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Article Author: Nathaniel Edwards

Nathaniel Edwards is a writer who specializes in covering controversial video games, the subject of his blog at The Legal Arcade. He serves as gaming writer for KidzWorld.com and contributes articles and reviews for BlogCritics Magazine.

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