Getting a full game out for a new console launch has to be tough, especially with the complexity of today's games. The DS sort of came from nowhere, and it seems most developers were left with no clue how to use such unique hardware. "Spiderman 2" sets the example with shoddy level design, cheap enemies, and ridiculous objectives.
Based on a movie you might have heard about, Spiderman begins a quest to save the New York from the hands of Dr. Octopus. He needs to complete various quests (some within a certain time period) in each stage to advance. Moves are not exactly plentiful, but there is enough here to get Spidey out of any situation.
Most of the game is played from a 2-1/2 D perspective. Most of the game simply has the super hero running from left to right, beating down bad guys or looking for people in trouble. A few of the boss fights and brief segments (defusing a bomb for example) use the touch screen capabilities the DS is already known for, but these mostly seem like after thoughts. This basically boils down to an upgrade of the GBA Advance version of the same game.
Major problems begin right from the start in level 1. Here, players must traverse a burning building and rescue people who are trapped inside due to arsonists. This is fine, but you have absolutely no idea where these people are. No map, no arrow guide, nothing. The bottom screen is completely wasted and could have been used for some form of help, not just showing how long you're taking. Add in some stages that require tasks to be completed inside ridiculous time constraints, and you have a frustrating game experience.
Making matters worse, there are countless cheap obstacles impede progress. Though he has a nice move set, even the best Spidermen will get stuck in a segment once in a while. Usually it boils down to taking a hit and using the few seconds of invincibility to run through the hazard.
Combat is simple and fans of Spiderman titles will recognize the combos as he dishes out punishment. This is the same move set he used back on the PS One, same animation routines and all. One new move is the ability to slow down time when his spider-senses get going, something obviously inspired by the recent success of "Viewtiful Joe." Unlockable special moves, when found, can be performed with a quick tap of the R button. It doesn't really matter that these are included. Standard punching and kicking is usually enough to get you through any fight.