Full Auto 2: Battlelines was an honest attempt to bring the Full Auto series to your Playstation Portable system. The concept is great, like a Twisted Metal and Burnout mix, but the product is boring and very repetitive.
Unquestionably a great looking title for the PSP, Full Auto 2 brings vehicular combat to the PSP. The player will race and fight through many stages, while earning new vinyl, cars, and weapons. Completing races in events unlocks more races to play and ultimately the battle between you and “the boss” with 2 other vehicles. Controls are very sketchy, you either have a car that turns like an elephant with 3 legs or it moves like a cheetah. As you race there’s certain areas of the course that you can destroy which blocks the road and lets you potentially destroy an opponent. It’s a great feature, but it’s useless when sometimes your car just fly’s right through the objects! It’s really annoying when your opponents fly through objects leaving you to wonder what the heck just happened.
Each race sets a goal for you to accomplish. Let it be Destroy 5 opponents to destroy 40 objects in the track. Some of the races can be extremely easy while others are extremely difficult. For example you can have a race as easy as “Finish in Third”. Then, it could be as hard as “Destroy 3 opponents, destroy 30 objects, and shoot 3 targets, NO RESPAWN.” Some of the maps really feel unbalanced. Destroying the other opponents is critical in winning a race. As much as destroying the world. As you progress through the story you acquire new weapons to use. You do not however, need to unlock everything to progress the story. You are only require to defeat up to 3 rivals to progress to the story.








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