Scared Now? - Page 2

Author: NatewcPublished: May 06, 2010 at 10:17 pm 1 comment

2. Not Seeing is Believing
Too often in horror, we are treated to the true face of evil. The Antagonist that represents all our nightmares and horrifying experiences. The effect is two-fold; while you immediately display terror and a mix of emotions, you show the player what to expect. This isn’t necessarily a bad thing; it's just used with too much liberty in video games. How many times do I have to kill the annoying enemy that scared me from the first hour? By the end of the game, I’m just annoyed and frustrated at the monster, rather than feel tense and frightened. Use a little more tact and show players that the idea that the monster you created is a lot more terrifying than the actual creature.

1. Be Scary
How’s that for being redundant? When all else fails at the end, just remember that being a sadistic turdball works too. Give the player connections, ties through character development and interaction. Then show the player what you do best — being scary. Prey on them. Show them the deep psychological aspects of the human mind. Shatter their expectations of what is real and not real. So deeply ingrained to the point where they fear the myopic details of their lives. Show them why people are afraid of the dark.

These suggestions are far from complete, or for that matter well reasoned. However, I still have hope for a truly scary video game to come along. Hopefully Alan Wake fills that niche. Yes that was a shameless plug; hooray for being professional.

Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Read comments on this article, and add some feedback of your own
  • No image found

Article comments

  • 1 - Asator

    May 12, 2010 at 3:49 pm

    Personally, I find it hard by all forms of media to be scared. I think what makes me like older horror games (Resident Evil etc.) is the fact the the atmosphere is truly dark. As you said, restrictions in movement were what made those particular games thrilling, but I loved the puzzle elements along with the scarcity of ammo. I miss survival horror games that actually forced you to be resourcful, giving an aspect of well.. survival. Opposed to the action shoot em up that Resident Evil is today.

    If they brought back the bad controls just to bring back the dark atmosphere of RE, it would be a fair trade to me. The camera angles made it a cinematic experience for me, not knowing what lurks around the corner.

    Freedom of control make things less scary, for me at least :)

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for May 18, 2013

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for April

top commenters Most prolific Commenters in 24 hrs