Final Fantasy Tactics has been out for a while now, but I finally decided to toss out some of my own thoughts on the game. I must admit, while this game is easily in my top three favorites of all time, it really is not for everyone. The turn-based combat is slow compared to most of the games that are out today. Anyone looking for a fast-paced, high-action experience would do best to search elsewhere. However, if you are looking for a game that requires building a strategy, planning attacks, and creating your own team from a mixture of classes, you really cannot go wrong with Final Fantasy Tactics.
One of the things that stood out to me more than anything when I first began to play this game was the graphics. The characters are not the normal blocky polygonal messes that most games were producing around the time, but very well animated sprites. The characters all have a very interesting, almost cartoony look, but at the same time don’t make you feel like you are playing a little kid’s game.
For me, it was a welcomed difference from games that try to create incredibly realistic or menacing characters and fail miserably. The battlefields are created with polygons, but still look sharp and incredibly detailed. This allows for the camera to be rotated and zoomed (though limitedly), in order to allow you a better view of the battlefield. Even the menus and fonts are all appealing. Graphically the game has few if any flaws and is still one of the best looking games because it is simple and colorful, but does not feel at all cheap.
The sounds used in Final Fantasy Tactics are all pretty basic, but still wonderful. The music compliments the battles and cut-scenes perfectly and never feels out of place. The attacks and spells are nothing unexpected or amazing, but that fit very well into the game. The voices of characters and monsters are limited to death cries. While there are only three of these cries (male, female, and monster) they never feel repetitive or old.








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