PSP Review: Test Drive Unlimited

Test Drive Unlimited was a stunning and original next-generation online racing title, debuting on the Xbox 360. Its immersive and unique online component was flawlessly integrated into the single player experience. Unlimited returns six months later remarkably intact, and it’s not even on current high-end hardware, but on a portable.

This becomes one of the most impressive PSP titles on a technical level. When online in a seamless interface (certainly more so than the PlayStation 2 version), the player can have the option of taking on single player races or challenging other real people who race around in their game world. It’s handled so well you might not even notice you’re playing against other humans instead of AI opponents if it wasn’t for the need to track down opposition.

Those not online will still enjoy this as a fully licensed racer. You’ll earn credit for each race you win, which can be taken to a number of unlocked shops around the island. The design is smart in that you’ll need to explore to find everything available, and in turn, you’ll also discover more races and tracks. Free roaming is critical, though with automatic GPS on by default constantly telling you where to go, some may not even realize the freedom they have during their first impression.

Graphics are a significant step down, making some corners or turns hard to see. Even with the GPS, it’s still too easy to fly by a critical turn. When selecting new music from the varied track list, the game stops and stutters until the switch is made, a minor distraction that can only occur during free roam. Load times are acceptable elsewhere. Police are definitely more aggressive, and racing AI vehicles have no problem slamming into the player if it will give them the edge.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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