If you've grown up with this series, it might be interesting to note that the PSP's d-pad is actually more effective here. The analog nub has some sensitivity to it, but this series is made on its insanely sharp cornering. The digital control seems far more suited to this, and as mentioned, if you lived on the first game on the PS One, then this is definitely the way to play.
Aided by the miracle that is the PSP screen, "Ridge Racer" is a graphical marvel. Yes, there are some complaints to be had (like occasionally blurry and repeating textures), these usually only pop-up during replays however. In the game, the sense of speed is fantastic and drifting is a nauseating experience. The resolution is a sight to behold and in the series trademark style, each course is littered with details. Nothing beats having a plane glide right next to you while careening through a tunnel. Look for some gorgeous lighting, reflective surfaces, and a solid frame rate to make this package complete.
Usually left with techno, the music in "Ridge Racer" usually appealed to only those who enjoyed that style. Not so here. That little UMD pumps out some varied tunes, suited for any situation and fully selectable before each match. The seemingly necessary announcer is here (who sounds an awful lot like Chris Rock) doesn't have much to say thankfully. His comments are brief, even helpful occasionally.
To show you just how complete a racing package this is, Namco included a fully playable version of their classic "Rally X" during the initial boot sequence. As if you already don't have enough time to play games, they go and pull this. Even without that little feature, "Ridge Racer" becomes one of the easiest pick-up-and-play racers ever made. It has enough going for it to make it worthy of a purchase alongside that new console, regardless of how late into its life you finally have a chance to own the system.








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