PSP Review: MVP Baseball

With the Triple Play series in a deep rut, EA needed to completely overhaul their baseball franchise. MVP Baseball brought new, and now standard, features into video game baseball. In the process, they produced an easy to get into (yet still deep) simulation that trounced the competitors. On the PSP though, that's just not the case.

There's very little to do here. Beyond an exhibition mode, a home run derby, and single season play, there's nothing. You can't play online either. That immediately cuts the feature set down significantly enough to make this one fail. You'll visit the menus with EA Trax blaring as always, and with the exception of commentary, that's the best sound you'll get here.

The on-field play is still sharp, with all the meters and various other gauges present. Batting is far too simplistic, offering up a single button and direction selection with the analog stick. Fantastic strides have been made in base running, usually a sore spot in other games. You even have the option of HOW you want to slide, not just the ability to do so.

Pitching offers us a variety of throws, offering so many, the shoulder buttons need to be used to hold them all. That's in stark contrast to the batting, and it almost seems like two completely different developers had their own ideas of how a baseball game should play. One is trying to be a simulation, the other a common arcade style title.

AI is strong, especially when it bats. One wrong, slow pitch and it will be hit over the wall. It runs bases intelligently, tagging up when it needs to without being too aggressive. Fielders rarely make a mistake though, making them out to be super-human at times. The lower difficulties alleviate this, yet unfortunately make everything else too easy.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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