PSP Review: Lumines II

I am utterly stumped. I don't know what to say.

How is it possible to cram more — much more — game play modes, options, skins into Lumines II, and sell it for less than the original? Someone, quick, tell Mizuguchi-san and Q Entertainment they will run the industry into the ground if they keep this up.

All kidding aside, Lumines II has, without question, done the impossible. Imagine if Tetris 2 was better than the original Tetris - or if Super Mario Bros. 2 had somehow eclipsed Super Mario Bros.

These things just don't happen. Version two in a franchise many times falters as an awkward teething release, trying to figure out what to do next. Not Lumines II.

Lumines was one of, if not the, launch title to buy with your PSP. If you are not familiar with the game, here is a short rundown:

In Tetris-style fashion, blocks fall from the top of the playfield. They only fall in squares, with light and dark colors making up different combinations. It is your job to rotate the falling blocks to make combinations of four-by-four (or more) like-colored blocks.

Adding more blocks on top of a combo will create a chain, and net you big points. There is also a special block, which will chain all like-colored blocks when combined in a combo.

Across the top of the screen, a "timeline" scrolls by and deletes any combos that you created.

It is pretty simple, and utterly addictive. Lumines II gives you 60 skins which feature (mostly) new music and visuals, including over ten artist skins from the likes of Beck, Black Eyed Peas, Junkie XL, Gwen Stafani, and more.

It is going to take some time to unlock all these in Challenge mode, which has changed somewhat from the original game. Broken into four different sections, (one locked at the beginning) each section has a different difficulty setting.

The 999,999 score ceiling that a lot of players hit in the original is gone, and it will be interesting to see if anyone can hit 9,999,999. But beyond upping the score ceiling, not much has changed. Depending on your point of view, this is a good thing.

The only gripe I have with the game is the omission of the auto-save feature, which the first game had. Now you must hit Start to save your progress.

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Article Author: Ken Edwards

Ken Edwards is the Gaming Editor at Blogcritics, and calls Breaking Windows home. Ken works part time for Student Publications at BGSU as the Webmaster and System Administrator. He is also a freelance web developer.

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