Add to that the fact that you can zoom in and help the auto-fire instantly target onto an enemy, and you arrive at a point where you don’t notice the fact that you are pissed off at the control scheme.
Auto targeting. It had me at “hello."
Now, after reading that, you might think that this is all headed in the direction of becoming a negative review. For the first 20 minutes of the game it certainly wasn’t a far fetched idea to me. After those 20 minutes had gone by, though, I found myself drawn into the gameplay itself and never really looked back (or up) until I had run completely through the “American” chapters of the game.
There are also Canadian and British chapters, as well.
There was just enough packed into the game to resemble what I love about WWII shooters, that it just drew me in — rushing about in combat situations, slithering around on your belly as you try and get the perfect sniper shot, dodging bullets from all directions as you try and lay that explosive charge on the side of the enemy tank or manning the various machine guns on a bomber — it was great fun. Add to that the fact that the graphics are damned nice and the sound is simply amazing for a handheld system, and we can both arrive at a place where I’m comfortable with saying that this is a good game and worthy of purchase.
Something else to keep in mind, although it didn’t benefit me as this is a one-and-one-only PSP household, is that “Call of Duty: Roads to Victory” comes with a few multiplayer options for up to 2-6 p layers, including Death-match, Capture the Flag and King of the Hill modes.
Were it not for the wonky controls I’d be giving this four out of five stars, instead of the three stars that I am giving it.
Call of Duty: Roads to Victory is rated T (Teen) by the ESRB for Blood, Language, and Violence.









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