PSN Review: PAYDAY: The Heist

Sometimes a game has premise so terrific you wonder why it hasn’t really been done before. In the case of Overkill Software's PAYDAY: The Heist you are presented with classic crime scenarios based off of movies like Heat, The Inside Man, and The Fugitive and you try to complete the goals as a team. This could have been spectacular but uneven gameplay, a lack of direction, and very spotty AI make this a game that fails on many levels.

click to view larger imageThere is no real coherent story in PAYDAY: The Heist, instead you are presented with six heists that you can choose in any order. The heists range from a multi-stage bank robbery to rescuing a fugitive from prison vans on a destroyed bridge. The game begins with you selecting your character out of four fairly generic options and then you are literally dropped into the action. There is almost no direction aside from an arrow pointing you to your goal.

The gameplay is your typical Left 4 Dead style shooter. You can equip two weapons, plus grenades, a few handcuffs, and a special tool (ammo or health bag as examples). The levels typically all work in the same manner:

  • Head towards your goal
  • Things go wrong
  • Cops show up and attack
  • You need to attach a drill or timed device to progress
  • Tougher cops show up and attack
  • You need to wait for another timed device to progress
  • Even tougher cops show up and attack
  • You accomplish your goal and need to escape
  • More cops (and helicopters at times) show up to try and stop you.

click to view larger imageBy and large this is how every level plays out, with obvious differences based on the scenarios. In the Bank Heist for example you need a drill to open a gate; in another scenario you need to set explosives to blow out a roof; and in another you need to set a lock breaker on prison vans. These timed sequences are really what makes this game unappealing to me.  It isn’t that you needed tools to get the job done; it’s that you needed to constantly babysit them over and over again to finish the task. The drills and locks overheat, the explosives have to be set just so, and in between you are swarmed by police. These are artificial roadblocks which don’t challenge the player, instead they just frustrate them.

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Article Author: Michael Prince

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