This game is worth buying for any PS3 owner. That was for those of you who just want the jist of the review. Below you will find the detailed review.
It was over a year ago when I was at E3 ’06, right before the PS3 and the Wii were released. My wife, Alyse Wax, and I were watching hundreds of people stand in line to try Nintendo’s big blockbuster new console. We debated for 10 minutes about getting in line but decide to pass. We knew we would buy the Wii, which was only a few months around the corner. The large booth next to Nintendo was Sony and as she can attest, I had no interest (like many) in the PS3. But there was no waiting in line to try it, so we strolled through.
I only stopped three times in that booth. Once to see the Metal Gear Solid 4 trailer, once to see what Lair was all about (I like dragons...is that a surprise?), and the third was this game Warhawk. They were toting it as the first game that would come out and show us all why their Sixaxis controller would rock our worlds. Well, it kind of worked on me. I picked it up and had a blast moving this airship around in virtual space the same way I would play with a toy airship in my hands. It was fun, nothing really new, but a lot of fun. I turned to my wife and said “Oh... maybe I will get a PS3 when this comes out.”
One and a half years later...
I got my PS3 near the beginning of ‘07, and until now I haven’t had a game made for the PS3 that I’ve been excited to play. Even though the game had been reduced from single player and Multiplayer title to just multiplayer, I still needed to have it.
This game doesn’t stand out to me in the graphics department. With things like BioShock pushing the Xbox 360 farther than even Gears of War did (and I really thought that was going to be the peak for the 360) Warhawk doesn’t stand out. It has a clean interface that is pleasing to the eye, and the smoke and cloud effects are rendered at high frame rates without missing a beat. The developers have shown a good balance between the “wow” factor the PS3 will certainly have at some point, and what your system can handle in one of those 16 vs. 16 online matches.