In a world whitewashed of freedom of speech, communication, and behavior, underground comms and movements are facilitated by Runners, athletic couriers who leap rooftop to rooftop, skitter up walls, shimmy along narrow ledges, and acrobatically swing from poles to rails to fences to scaffolding. Their work is
critical to undermining oppressive government regimes rife with conspiracy. You are Faith. You are a Runner.
Mirror's Edge comes stocked with an excellent and moody soundtrack, unique and stylish dystopian visuals, and first-person flight (as in "flee," not "flying") mechanics that feel fresh, if occasionally clumsy. It's a bold new world to play around in, but it's not all roses.
It takes a little while to grasp the controls and before you can pull off advanced navigational techniques, you'll definitely fall before learning to fly. In fact, after playing Altair in Assassin's Creed and the sometimes overly
grabby Cole in InFamous, the fussiness of Faith's grabs and jumps can range from learning the importance of momentum to her completely failing to latch onto something right in front of her. Before long, I'd nicknamed her "dumb b***h" for all the missed grabs and things tried that by all accounts should have worked, but didn't.
The environment is your biggest enemy in the game, offering up complex navigational puzzles that, when your first thought doesn't work at all, can be tricky to figure out. Sometimes you can hold a button to get pointed in the right
direction, though it doesn't always work, and won't imply how exactly to get to where it's pointing you. Again, sometimes spotty collision recognition can make getting from point A to point B more frustrating than it needs to be.
The storyline involves the murder of a mayoral candidate, and Faith's police officer sister Kate is framed for committing the crime. Your mission is to get to the bottom of it by tracking down those responsible and clearing her name.







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