PS2 Review: War of the Monsters

There's just something special about giant monsters from 1950's. Maybe they're quirky, maybe they're cheesy, but maybe it's just that they provide a load of entertainment value, something missing from so many of the more recent entries in the genre. "War of the Monsters" developer Incog Inc. obviously has fond memories of the various films of the era and took it all to heart for a nice title on the Playstation 2. It's a real shame it misfires a lot.

Flying saucers have invaded the Earth and are slowly tearing apart our cities. Scientists around the world collaborate to create a super weapon that will destroy them and save the world. It all works as planned, just not like they had hoped. Once the saucers make their crash landing, a mysterious green ooze seeps from inside, infecting multiple animals (along with a few elements) and causing severe mutations. Now that these radiated monstrosities are loose and destroying our planet one city at a time, it's an all out battle of the giants that no one can stop.

Things go very well from the start. The spectacular opening cinema is superbly done and the menu system is perfect (resembling a drive-in theater). The one player adventure mode is obviously the heart of the game. Ten monsters are available from the start and two more can be unlocked with some work. Players will be faced with a variety of challenges, from simple one-on-one slugfests to all-out assaults involving multiple enemies. Boss fights that occur about every three stages are not only brutal, but take quite some time to finish.

If the adventure mode becomes repetitive, you can play a quick free-for-all or test your real skill in an endurance match. Two players (via a split-screen, there is no online play) can play both of the latter modes or compete in one of the various mini-games. Each of those has to be unlocked in the adventure mode by spending the tokens you earned after each brawl. There are three in total including a wildly fun dodge ball game.

The problem here is actually getting far enough to unlock everything. Due to the games various problems, it can seem impossible at times. First and foremost are the controls. Not only do they involve far too many buttons, there are times when they just don't seem accurate enough. To lock-on to an enemy, you need to press two shoulder buttons at once. Not only does it cause your hands to cramp, but also everything just seems to be a second behind. If you're not locked, forget about it. Just turning becomes an impossible task.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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Article comments

  • 1 - shadow

    Mar 23, 2006 at 3:17 pm

    tell me is there going to be a new war of the monsters for ps2 or psp

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