The Adventures of Darwin operates on a simple concept: evolve or die. Unfortunately, even with a cute title and a very easy interface that allows the player to get into the game, it hasn't followed its own rule.
Ten years ago, this would have been a great game to have. The video gaming industry was still relatively in its infancy (early evolution, so to speak). The idea of going out to collect things to get points was the way to go then. In The Adventures of Darwin the player has to go gather food and building materials to enhance his village and to evolve.
Quite frankly, evolution in the game just takes too long. Another drawback is that it is only a one-player game. My nine year old and I both played the game, and it might have been more interesting if we have been able to team play in some fashion. As it was, we both spent inordinate amounts of time trying to find everything we needed.
Even the new areas that open up in the game after you progress aren't as interesting or interactive as they should be to be successful at this stage in video gaming. You can go in and talk to people, but you don't find out anything that you wouldn't have already figured out on your own. Then you go once more at into the field to collect raw materials and food. As you evolve, your onscreen image changes, growing steadily more and more human in appearance. You also find and learn to use tools that allow you to do more.
The video graphics are really weak. When it's nighttime in the game, I couldn't see well enough to get around. So I simply sat and waited. I discovered there was no penalty for waiting till it was light enough to see. However, the drawback was that I had a lot of dead time in the game while I was waiting for the sun to rise again.








Article comments
1 - Blast Magazine
Congrats - this article has been picked for publicationin Blast Magazine, an online lifestyle and entertainment publication.
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2 - garglesnort
this is a good game
3 - alex
is there a The Adventures of Darwin 2