PS2 Review: Star Wars: Battlefront II - Page 3

Unlike the original Star Wars: Battlefront, this game gives you objectives during each level in campaign mode. This helps you better understand the story and give you more understanding of the Star Wars universe. It’s also much more fun. You’ll not only have to take control of command posts, but you’ll also have a chance to protect certain areas of the map, or destroy a certain object in a level. This helps build intensity, especially with goals to hold down a certain area of a map.

Audio in this game has finally been improved to the way it should have been from square one. One of the problems with the original Star Wars: Battlefront was that none of the female rebels had voices. This has thankfully been changed. There are also many more voices for all characters. Each Jedi hero has his or her own voice when he or she enters and leaves the battlefield, though there are no voices during the fighting. You will hear others shouting at each other about Jedi heroes being on the field though. When Darth Vader is on the field, for example, others will shout at each other “It’s Lord Vader!” and probably run away in fear. Unfortunately, this kind of shock and surprise only is counts towards the Jedi heroes, and not towards others. You will never hear a soldier shout in fear of another soldier, just as in war, which can increase the tension during the gameplay.

Star Wars: Battlefront II is an excellent expansion to the first, and is a game that fans of the original will love. With new space levels, solid audio, addictive gameplay, and Jedi lightsaber action, where can you go wrong? This is the most solid Star Wars game I have ever played. I highly suggest that all shooter fans should pick this one up.

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Article Author: Kevin Cortez

Kevin Cortez is a young critic located in Orlando, Florida, who enjoys film, indie music, hip-hop, gaming, comic books, and film.

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