PS2 Review: Silpheed

Silpheed is probably familiar to most gamers on the Sega CD. The intense faux polygon backdrops, simply shocking at the time, covered up some rather generic gameplay. While still a nice shooter, it hardly did anything to change or move the genre ahead. This latest edition on the PS2 does pretty much the same thing, this time with impressive results.

Silpheed puts players in control of a powerful little ship, taking on alien life forms with the ability to take control over other machines. Wingmen chat throughout the entire game, spouting off warnings and adding to a surprising sci-fi plot. Sadly, they never join in on the shooting action. There are no power-ups during the stages for your weapons so you can concentrate solely on dodging the firepower of your adversaries. In almost all six stages, you'll have a large ship come down to "refuel" your own, adding to your shields and allowing you to switch weapons.

Scoring is unique in that you'll garner more points the closer you are to the enemy when you shoot them down. You can quickly rack up a massive score by blasting your enemies when your right on top of them, giving you upwards of 16 times the points you would have from a distance. Doing so is of course not that easy and it will take a load of practice before you can grasp it easily.

The games biggest downfall is that most of the weapons are entirely useless. Two are equipped before each stage, one for each side of your ship. They look pretty with some insane lighting effects, but putting them to good use is an impossible task. Sticking with the standard vulcan given to you at the beginning of the game is will give you a better shot at victory than with some of the new ones added at the end of each stage. Worse yet, you'll have no idea as to what the weapon will do until you begin the stage. Once you've made the choice, your stuck with it until either a refueling point shows up or the end of the stage. The instruction booklet offers up brief descriptions of the first half dozen, but these hardy help and you're completely on your own for the final three.

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for matt-paprocki

Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

Visit Matt Paprocki's author pageMatt Paprocki's Blog

Read comments on this article, and add some feedback of your own
  • No image found
  • No image found
  • No image found
  • No image found
  • No image found
  • No image found

Article comments

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for May 27, 2012

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for April

top commenters Most prolific Commenters in 24 hrs