PS2 Review: Samurai Western

Following the rather disappointing Way of the Samurai 2, Samurai Western enters the series with a new developer and publisher. Out of Capcom's hands, the series has turned into nothing but a hack and slash title, fun in short bursts. Its lasting value depends on your patience for the genre and how much repetitiveness you can handle.

This is an obviously flawed title, featuring some sloppy coding and a frustrating camera. It's easy to become stuck in various sections of the levels, and the camera doesn't want to adjust when this happens. All it ends up doing is bringing the player closer to the bland, almost first generation graphics engine.

These ancient visuals only make the game frustrating, especially because of the nature of its design. A beat-em-up in this vein is expectedly repetitive. The genre works that way as it sells games on the thrill of taking down multiple opponents with a single slash. However, Samurai Western takes this too far.

Everything in it is repetitive. Stages, enemies, and moves are constantly recycled. This is made worse as the game moves quicker than the player can level up, leaving them helpless unless they replay stages they've already conquered for more experience.

Still, Western pulls through. It's wild, campy style and level up system makes earning the rewards for constantly beating those stages worthwhile. Goofy accessories like glasses, umbrellas, and guitars adorn lead character Gojiro as he fights, and also adds to the attributes. These can even be adjusted in various positions and sizes. The system allows multiple items to be included at once, but only if they stay within a weight limit. This adds about the only strategy to the game.

Slashing away at enemies and watching the absurdly funny blood sprays also levels the character up in more ways, which mixes things up slightly as weapons are added. The combo system used for combat is nothing but mashing away on a single button, the same thing Dynasty Warriors made its name on, just without the same amount of enemies or the major thrills.

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Article Author: Matt Paprocki

Matt Paprocki is a 12-year movie and game critic. He currently freelances for Blu-ray review site DoBlu.com and video game site MultiPlayerGames.com.

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