When it first came out, Project Snowblind didn’t really hit my radar. I saw it on the shelves, but I hadn’t heard much about it. The game was written up in the magazines, but no one I knew was talking about it. Before I shell out $40 to $50 bucks for a game, I want to hear it’s great from someone I know. But somehow the buzz about the game never picked up.
The box art looks good, but at the time the shelves were filling up with first-person shooters wrapped in special forces lore. I figured it was just one more and took a pass. I think a lot of people did, which is a shame because it is really a great little game.
Project Snowblind was developed by Crystal Dynamics, the same nice folks who gave us the Legacy of Kain games, the Gex games, and the latest Lara Croft game, Tomb Raider Legends. Eidos published it, and Eidos has now taken Crystal Dynamics in a partnership.
This week we got snowbound in Oklahoma. Ice storm swept in and locked the city down cold. Two days without school, without the daily rat race of taking the kids somewhere they had to be. So my wife and I laid in enough groceries to get us through.
She’s a schoolteacher so she was off work, and I work at home. On Thursday morning, being the beautiful and sweet woman that she is, she made a mercy run. Bought junk food, soft drinks, and Project Snowblind, which is appropriately named for the situation we were in (these are merely two of the several reasons I married her! The fact that she feeds us video games and has a wicked sense of humor!).
She and my nine-year-old promptly sat down and started wiping out the bad guys. I had a deadline so I couldn’t play, which was a real bummer. But I took the occasional peek at the game as they played. It looked good. It looked intriguing. They died in places I really didn’t think I would have.