PS2 Review: Mortal Kombat Armageddon

At more than 60 fighters and the option to create your own character, Mortal Kombat Armageddon blows the lid off just about every fighting game on the market. However, even with its long list of features, very few factors give the game an improved feel over Mortal Kombat Deception.

Fans of MK D, as well as Mortal Kombat diehards, will undoubtedly eat Armageddon up with its buffet of characters, modes, and features, and the lower $39.99 price definitely makes the deal sweeter. The final game in the franchise’s current story arc pulls in every character ever featured in a one-on-one Mortal Kombat fighter, including obscurities such as Meat and Mokap and all of the boss characters.

The major additions featured in Armageddon include the brand new Motor Kombat, a kart-racer mini game, and the completely revamped Konquest mode. Motor Kombat allows the player to become one of a select cast of MK chibi characters and take a few laps around Mortal Kombat-inspired tracks while avoiding traps on the track and collecting koins and power-ups.

The new Konquest mode takes a page from the book of Shaolin Monks and gives players a more hands-on, albeit watered down, version of the MK-inspired beat-‘em-up.

Konquest once again serves as the basis for which players earn koins and unlock various extras such as characters, arenas, music, and more in a free-for-all romp through the realms of the MK universe. The mode adds a lot of depth and replayability to the title. However, the way Konquest is implemented eliminates the extremely fun two-player aspect of Shaolin Monks and the lack of jumping eliminates the satisfying air combos and throws.

The character models remain flat and uninteresting throughout the journey, which makes them seem even tamer among the mode’s well-done environments. Character animations remain stiff during dialogue and the overall presentation of the mode is average at best.

Regardless, it by far serves as the best Konquest mode brought to us in a one-on-one MK title. The story, while at times hokey, introduces new characters and intertwines many of the series’ secondary characters into the story arc’s dénouement. It’s also hard to deny the bouts of straight-up action and environmental interaction, which compliments the title with its heavy contrast from the more strategic aspects of the one-on-one fights.

Continued on the next page Page 1 — Page 2Page 3Page 4

Article tags

Spread the word
Bookmark and Share
Profile image for aaron-auzins

Article Author: Aaron Auzins

Aaron Auzins, better known as "nestlekwik," is an avid gamer and collector who resides in Ohio. He has written video gaming reviews for his personal site GemuBaka, Diehard GameFAN, J2Games, Bemanistyle as well as news for Arcade Heroes.

Visit Aaron Auzins's author pageAaron Auzins's Blog

Read comments on this article, and add some feedback of your own

Article comments

  • 1 - Dont Give A SHIT

    Nov 28, 2006 at 7:03 pm

    This Web Sucks

  • 2 - Phillip Winn

    Nov 29, 2006 at 11:38 am

    Yes, this "net" just doesn't do what I want it to. This "computer" is similarly a newfangled gadget that will come to no good.

    GET OFF MY LAWN!

  • 3 - Von-Gizzle

    Feb 20, 2007 at 6:26 am

    Yo man this games is like totally awesome forreal, but who ever got the online game thing with it go look me up (Vontae) is my screen name, for ps2. so holla at me wen u see me.

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.

blogcritics lists for Nov 29, 2009

fresh articles Most recent articles site-wide

fresh comments Most recent comments site-wide

most comments Most comments in 24hrs

top writers Most prolific Blogcritics for October

top commenters Most prolific Commenters in 24 hrs