PS2 Review: Lumines Plus - Page 2

The game’s skins not only feature a unique song to every stage of a player’s progress but also a backdrop that represents the nature of tune, much like a rhythm game would. While the menus still feature the plain, bland silver background and staring at blocks isn’t often too visually appealing, starting the game is the green light that puts the game’s presentation into fruition.

Not only is each of the levels’ backgrounds bright and “in your face,” many of them feature busy streams of animations that just want to draw the eye away from the action. Truly, no two skins are the same and they really represent the charm of the game and along with the game’s infectious music tracks (well, most of them at least), are the sole contributors of what makes the game’s presentation so great.

As a port of PSP game, however, Plus receives no real visual boost and due to the adjusted screen ratio, the console version seems to move differently than the portable version. The game’s constant action, moving backgrounds and flashing tends to block out these nuances, but it’s sad to see no extra punch was delivered to take advantage of the hardware and the much larger television sets players will be seeing Lumines Plus on.

Lumines Plus, of course, also carries over the interactivity of the music tracks with actions such as moving pieces left or right, speeding them downward and placing them having different audio effects that compliment the current song being played. Much like Rez, the music tracks in tandem with effects based on the player’s actions creates a hypnotic beam that moves Lumines from “just a game” to an “experience for the senses.”

When the PSP launched, in my mind, Lumines was the only game I wanted to play on the system and for good reason – it’s game play is simple, solid and addictive. Once a player presses the X button to enter an endless mode, it’s likely they will be glued to the screen for a good hour and that’s just for one game. With all of the unlockable skins, avatars and more, players are rewarded with dedication to the game in every single game mode.

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Article Author: Aaron Auzins

Aaron Auzins, better known as "nestlekwik," is an avid gamer and collector who resides in Ohio. He has written video gaming reviews for his personal site GemuBaka, Diehard GameFAN, J2Games, Bemanistyle as well as news for Arcade Heroes.

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    Lumines Plus is a new puzzle offering a higher level of challenge than the classic "falling blocks" games. Follow the light and Sound patterns and form 2x2 blocks to clear the screen before it fills up. ...

  • Lumines Lumines

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