More interesting is the story. The lead character's memory has been wiped, and after each stage, the same flashback plays, but each time, it plays a little longer. As it evolves, it continues to become involving with numerous unanswered questions.
At around six hours, Kill.Switch isn't short; it's a little long. The action relies entirely on a single gimmick of hiding, and while it's fresh early, any longer would push the repetitiveness levels far too high. There's just not enough variety to convince the player that they haven't seen it all by level two. Even the weapons share the same feel between them. If the strong, sparse story doesn't grab you, this is a game you can consider completed in a few levels (and you wouldn't have to deal with the few overly difficult spots either).
What Kill.Switch does though, it does right. It is a basic concept. However, it is one intense enough to create a decent gameplay experience around it. Action fans will need an adjustment period before they're convinced. After that, they'll stay awhile for superbly designed set pieces.
Kill.Switch is a rated T (Teen) by the ESRB for Strong Language and Violence. This game can also be found on: GBA, PC, and Xbox.
(*** out of *****)








Article comments