Mini-games fill the game elsewhere, like hacking into a door with a system so simple, four-year olds could figure out. If this is the system Counter Terrorism Units use in real life, be afraid. Interrogations use a meter-based system that's slightly confusing, and heavily repetitive. Sniping is mildly fun, though brief enough that you'll forget you even did it by game's end.
What 24 is searching for is focus. It lacks any, and as such, is a convoluted mess of average at best engines that fall apart long before they become fun. Fans of the series will definitely get more out of this than a non-fan (significantly more so given that the story falls between seasons two and three), but even those who continue to watch will find themselves aggravated at the lack of effort in every game play engine. It's a shame that most people won't see the whole story.
24: The Game is a rated M (Mature) by the ESRB for Violence, Blood and Gore.







Article comments
1 - Njiska
Sports Car or Truck, does it really make a difference? Hell no. Biggest flaw in the game.
It had so much potential, too bad it crashed and burned.