Chime Super Deluxe is a puzzle game that combines both Tetris and Lumines along with music. The goal of the game is to cover as much of the board as possible with three by three blocks and higher.
Quads (three by three blocks) remain on the board for a limited amount of time which aids in building bigger quads for more points. Increasing the quad levels will reset the time so that more quads can me made before the extra pieces disappear.
The music aspect comes in just like in Lumines, where there is a line that comes across the screen. This line converts all of the quads into points and sounds. The bigger the quad the more points you get, which means the longer interval before the line comes across. The sounds that comes from the line scans are beats that go long with the music that is playing. Combining these two creates some interesting sounds.
When creating quads there are times when left over fragments appear. These fragments change color and will grow lighter and lighter each time the line scans across and touches them until they vanish. When the fragments vanish, the combo multiplayer disappears. The only way to avoid this is to use the fragments before they start disappearing.
Chime is broken into two different game modes; the first is time mode, where there is a set interval to play on a board. The second is free mode, where there is no scoring or time limit. Time mode, is where other boards are unlocked. Covering at least 50% of the board in quads will unlock the next board level. At 100%, a special board is created and the entire board is reset.
Both of the game modes offer five unique boards and to go along with those boards are different songs from different artists. The soundtrack was given to the designers free of charge and is compromised of Philip Glass, Paul Hartnoll of Orbital, Moby, Markus Schultz, and Fred Drakin of Lemon Jelly.