This is to say, the game has some graphics issues. While the level of detail is great, things like the claw appearing to go through the stalagmite happen on rare occasions. What happens far more frequently is the appearance of an object in the background during the middle of a shot in a cutscene. The background objects that randomly appear are things that probably should have always been there (be it landscapes in the distance or things in the room), and they play no role in the cutscene, but their random popping into existence adds an unnecessary—and presumably unintended—Douglas Adams quality to the title.
Then there are the sound issues, and there are most definitely sound issues. At the push of a button you can end whatever current line of dialogue is being spoken and advance to the next one, but sometimes the game chooses to cut the dialogue short in the middle of a sentence with no input from you. Additionally, when characters talk they have a tendency to stand still (you can move The Hero a little, but never in realistic fashion) and repeat the same arm gestures no matter what it is that they're saying (okay, that's back to graphics, but the point remains). Plus, we encountered one instance where the guy we were talking to—the guy who was giving us crucial information for the main quest—had the volume of his voice drop to almost zero as he was speaking. He wasn't trying to not be overheard, he certainly thought he was speaking at an appropriate level and The Hero did as well, but his voice just didn't make it to the speakers.
Would it be too much to now mention that during combat there are severe camera issues? The enemies you're fighting have an incredible knack for heading to a spot where they are off screen in the default camera position despite their being close enough to hit you with a hand-to-hand weapon. You can swing the camera around, but then you're trying to control the camera at the same time that you're fighting off a half-dozen baddies. It becomes far easier to simply hack-and-slash the off screen enemies and keep an eye on your health to make sure that you're doing okay.
The honest truth of the matter however is that the depth and breadth of Two Worlds II makes up for all of those shortcomings. There is so much to do, so much to tweak, so much to see, and so many people—both good and bad—that you can interact with that any visual and audio gaffs are easy to overlook. The gaffs are disappointing because they give the game an unfinished feel, but they're not going to take away from your enjoyment all that much.