Another major theme of the game is friendship and teamwork, and we eventually grow closer to, and learn more about our other two characters, as well. Still, this in-game camaraderie is not the same as the real social interaction that brings online players coming back to quest with their group night after night, so there is a point when you will want to finish this game and move on. There is plenty of replay value here, but not an infinite amount. It is good that the player, therefore, can choose how long to dwell on optional quests and when to get back to advancing the main story. In that sense, issues with the plot pacing might be said to be under the player's control.
All in all, Trinity is a pretty solid adventure title, capable of providing weeks or months of fun, depending on how much time the player wants to sink into it. The battle system has depth without being unwieldy, and the story, while not tremendously original, is decent, and occasionally gripping. I give this game a solid three stars, and would probably give it three and a half if our rating system allowed for it. It's not a must-play, but it's very playable, and the tremendous amount of content gives you pretty good bang for your buck.
Trinity: Souls of Zill O'll is rated T (Teen) by the ESRB for Alcohol Reference, Mild Language, Mild Suggestive Themes, Simulated Gambling, and Violence.