PlayStation 3 Review: The House of the Dead - Overkill Extended Cut

Author: RPGameXPublished: Nov 15, 2011 at 6:21 pm 0 comments

When the Hollywood duo of Rodriguez and Tarantino got together, some six or seven years ago and plotted what would turn out to be a “grindhouse” revival, no one could have imagined that even five years after the two films’ release, they would still be leaving that stylized mark on the entertainment industry.  Granted, Overkill is a rerelease of the 2009 Wii game and at the time, a little more relevant to its Planet Terror inspiration.  Many times, ultra-stylized games end up as critical favorites.  Okami and Little Big Planet are two examples of where substance has backed up the artistic gamble.  Similar to those titles, House of the Dead: Overkill is all in.

The House of the Dead Light gun, rail-shooter series already has a lot going for it.  Zombies seem to be the fad that won’t go away and even if Sega wants to call them mutants, we know what they are.  There are even surveys indicating more people have plans for a zombie apocalypse than for more likely natural disasters.  Check one for House of the Dead, and shooting stuff is a timeless joy that seems to give everyone at least some pleasure.  With two steadfast gaming pillars, you have to wonder why Sega would mess with it.  Retro styling aside, the mature themes and execution of this title, will make you want to keep it out of youngsters’ hands.

The cover of the Extended Cut’s cover does warn that it is longer, harder and gorier and in 3D for those with capable televisions.  Unfortunately, the grainy, dark art style and 3D don’t mesh particularly well.  While not the worst 3D game out there, it’s nowhere near the quality of Uncharted 3 and while reminiscent of 3D films from 30 and 40 years ago, the style might actually hinder the normally straightforward gameplay.  Luckily, the difficulty isn’t at the level of the rest of the series.  It is also worth noting, getting the game into 3D mode is wonky to say the least but once set, it applies to the extras as well.  Also new is Move support for up to four players though not required.  Playing with a Dual-Shock controller is much more difficult

Continued on the next page Page 1 — Page 2

Article tags

Spread the word
Bookmark and Share
Profile image for rpgamex

Article Author: RPGameX

Lance Roth has over 10 years experience in the video game industry. He has worked with developers along with retail outlets to develop training programs and sales strategies. He participated in all of the major console launches since the Dreamcast. …

Visit RPGameX's author pageRPGameX's Blog

Read comments on this article, and add some feedback of your own
  • No image found

Article comments

Add your comment, speak your mind

Personal attacks are NOT allowed.
Please read our comment policy.
Please preview your comment.